How Much Does a Palworld Dedicated Server Cost?
A managed Palworld dedicated server costs between $2.61 and $8.55 a month, depending on how many players it has to hold: $2.61/month for a 5GB plan that runs a four-player co-op world, and $8.55/month for a 16GB plan that runs the full 32-player cap. The Palworld dedicated server software itself is free — what you are paying for is a machine to run it on around the clock. This page breaks down where that number comes from, what changes it, and what self-hosting actually costs once you count the parts people forget.
Palworld server cost by player count
Price follows memory, and memory follows player count. These are the current plans, with what each one includes:
| Plan | Players | Resources | Price |
|---|---|---|---|
| 5GB | Up to 4 | 5 GB RAM, 2 vCores, 30 GB SSD/NVMe | $2.61/month |
| 8GB | Up to 8 | 8 GB RAM, 3 vCores, 30 GB SSD/NVMe | $4.38/month |
| 12GB | Up to 16 | 12 GB RAM, 4 vCores, 35 GB SSD/NVMe | $6.11/month |
| 16GB | Up to 32 | 16 GB RAM, 6 vCores, 40 GB SSD/NVMe | $8.55/month |
Every tier carries the same feature set — DDoS protection, unlimited bandwidth, full admin access, on-demand backups, and your choice of region at deploy. There is no setup fee, no separate charge for slots, and no long-term contract; billing is month to month and new accounts get their first month free. The price you see is the price you pay, and it does not change because you invited more friends or grew your base.
Is the Palworld dedicated server free?
The software is. Pocketpair distributes the Palworld dedicated server tool for free through Steam, and you can install it on hardware you already own without paying anyone. What is not free is the thing people actually want, which is a world that stays online when they are asleep, at work, or on another continent from their friends.
So the honest framing of the question is not "does a Palworld server cost money" but "what does 24/7 uptime cost". On managed hosting that is $2.61 to $8.55 a month. Self-hosted, the number is less visible but it is not zero.
What self-hosting a Palworld server actually costs
Running the server on your own PC looks free on the invoice. The costs move somewhere else:
- Electricity. A machine holding 16GB of RAM and several cores busy, running continuously instead of a few hours a day, draws power every one of those hours. Whether that outweighs a few dollars a month depends entirely on your tariff — work it out before assuming it is cheaper.
- Your PC. Palworld’s server process wants the memory it wants, and it wants it whether or not you are also trying to play the game on the same box. The usual result is that the machine becomes the server and stops being a gaming PC.
- Your IP address. A self-hosted server has to be reachable from the internet, which means your home IP is handed to everyone who joins. There is no DDoS protection in front of it, and in a game with public server lists that matters.
- Your time. Port forwarding, firewall rules, keeping the build updated after every patch, and restarting the process when it dies. None of that is difficult; all of it is recurring.
- The saves. There is no backup unless you build one, and Pocketpair warns that low-performance storage can corrupt Palworld save data outright.
A rented VPS removes some of those problems and keeps others, since a general-purpose VPS still leaves you installing, patching, port-forwarding and monitoring the server yourself. Compare on the delivered thing rather than on the RAM figure: a game-specific plan arrives configured, exposed on the right ports, backed up, and behind DDoS protection. For a like-for-like against the big game hosts, we set out GPORTAL vs Flux and Nitrado vs Flux in full.
Why the price depends on RAM rather than slots
Palworld is memory-hungry in a way most survival games are not, and it gets hungrier the longer a world is live. Every base, every captured Pal, and every object placed in the world adds to the footprint, so a server that started at 3GB can be well past 8GB after an evening of play. That is why hosting for this game is priced by memory: memory is the resource that actually runs out.
It is also why a plan two tiers below your player count is a false economy. Pocketpair officially requires 16GB for a dedicated server and prefers more than 32GB for larger ones, and while managed plans run comfortably below that — dedicated memory, a server image that restarts itself when it stops responding, and a nightly restart you can schedule — the sizing still has to match the group. See the Palworld dedicated server requirements guide for the full breakdown.
What you are not charged for
A lot of the Palworld hosting market prices the base plan low and charges for the rest. Here is what is included at every tier rather than sold on top: DDoS protection, unlimited bandwidth, on-demand backups and one-click restore, full file and console access, mod support, the region of your choice at deploy time, and the full player cap the plan’s memory supports. Crossplay between Steam and Xbox players is a property of the game, not an upsell.
Billing is month to month with no minimum term, payable by card, Apple Pay or Google Pay through Stripe, or in FLUX if you would rather pay in crypto. New accounts get the first month free, so the practical cost of finding out whether it suits your group is nothing.
Frequently asked questions
How much does a Palworld dedicated server cost?
A managed Palworld dedicated server costs $2.61/month for a 5GB plan that runs up to 4 players, $4.38/month for 8GB and up to 8 players, $6.11/month for 12GB and up to 16 players, and $8.55/month for a 16GB plan that runs the full 32-player cap. Every plan includes DDoS protection, backups and unlimited bandwidth, there is no setup fee, and new accounts get the first month free.
Does a Palworld dedicated server cost money?
The dedicated server software from Pocketpair is free to download and run on your own hardware. What costs money is keeping it online 24/7 — either the electricity and the tied-up PC if you self-host, or $2.61 to $8.55 a month on managed hosting.
How much does it cost to run a Palworld server for 32 players?
A full 32-player Palworld server needs 16GB of RAM, which is $8.55/month on the Performance plan. That includes 6 vCores, 40 GB of SSD/NVMe storage, DDoS protection and unlimited bandwidth, with no per-slot charge.
Is it cheaper to host a Palworld server yourself?
Not reliably. Self-hosting has no monthly invoice, but it draws electricity around the clock, occupies the PC you would otherwise play on, exposes your home IP address with no DDoS protection, and leaves patching, port forwarding and backups to you. Against $2.61 to $8.55 a month, the saving is usually smaller than it looks.
Are there setup fees or hidden costs?
No. There is no setup fee, no per-slot charge and no long-term contract. DDoS protection, unlimited bandwidth, backups, mod support and region choice are included at every tier, and billing is month to month.